Virtual+Worlds

=Virtual Worlds in Education=

=Message is: Content First then worry about the presentation.=



Welcome to VLS! We hope you enjoy the website and are able to easily navigate through it. The purpose of the New York State Education Department's Virtual Learning System is to encourage the use of the Internet as a tool for teaching and learning and to assist classroom teachers in locating Internet resources for instruction. VLS offers the full text of New York State's learning standards with their key ideas and performance indicators, as well as alternate performance indicators for students with severe disabilities. It provides resources that classroom teachers can use to support preK-12 standards-based instruction, such as sample tasks, learning experiences and lesson plans. []

CyberCiv practiced at Cornell University in Southern Tier Schools. Elmira Public Schools. . . www.scicentr.org/cgi-bin/download.aspx?get=Activities/Events/ 061214**CyberCiv**.pdf

Cornell University hosts a universe (CUni) of virtual worlds focused on both exploring and creating content. They are designed to support five main types of programs. http://www.scicentr.org/Explore/VirtualWorlds/





Active Worlds, the web's most powerful Virtual Reality experience, lets you visit and chat in incredible 3D worlds that are built by other users. Think you have what it takes to build your own world or Virtual Reality game? Active Worlds is the place for you, where in minutes you can create fascinating 3D worlds that others can visit and chat in. The Active Worlds Universe is a community of hundreds of thousands of users who chat and build 3D virtual reality environments in millions of square kilometers of virtual territory. Take a quick look at some of our [|satellite maps] and see how our community has grown over the years. Launch [|the free software] and come check us out for yourself. You'll be amazed at how vast our Virtual Worlds universe is. Active Worlds: http://www.activeworlds.com/ Newsletter: http://activeworlds.com/newsletter/0409/index.html Pricing link: http://www.activeworlds.com/edu/awedu_pricing.asp

Computer Science as computational thinking, not just programming. A cross disciplinary subject. http://www.nsf.gov/crssprgm/cdi/

Worlds for Internet Technology and Science (WITS)
Cornell University is leading a Demonstration Project for Broadening Participation in Computing exploring an innovative approach to attracting women and underrepresented minorities to computing fields. This NSF-funded project, **BPC-DP: Worlds for Information Technology and Science (WITS)** has four key components: http://wits.scicentr.org/ http://wits.scicentr.org/workshop2.aspx
 * CYFair, an associated service-outreach program that brings college students into middle school mentorship roles.
 * A service learning curriculum that incorporates CYFair as its lab component. This curriculum, developed at Cornell, will be taught for undergraduates and non-traditional students at Boston College.
 * Four university Trial Sites, including Cornell, to ensure scalability and adaptability of the program developed.
 * Research into the efficacy of our approach.

Inworld Programmable Bots? Virtual Sprites: http://en.wikipedia.org/wiki/Sprite_(computer_graphics) Need to know how to create these is Second Life.

VieW, event home page and information: www.view.scicentr.org SciCentr, overview including CyberCiv: www.scicentr.org Southern Tier SciFair: http://stscifair.scicentr.org/summer2008.htm WITS: www.wits.scicentr.org Taxonomy of Virtual Worlds Workshop: http://www.view.scicentr.org/records/report